Gamified approaches in chemistry teaching: A systematic review
Estrategias gamificadas en la enseñanza de la química: Una revisión sistemáticaMain Article Content
Background: Chemistry education faces significant hurdles associated with student disengagement and the cognitive complexity of abstract concepts. These challenges have catalyzed the integration of innovative pedagogical frameworks, most notably gamification, as a means to foster active and meaningful learning. Objective: This study aims to analyze the gamified strategies implemented in chemistry instruction across various educational levels. Methodology: A systematic review was conducted following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The corpus consisted of 25 studies published between 2021 and 2025 regarding the application of gamified strategies in chemistry education. Results: The findings reveal a sustained increase in the implementation of gamified interventions, with a geographic predominance of research conducted in Mexico and Spain. Most proposals were deployed in higher education settings through quasi-experimental designs utilizing pre-test and post-test assessments. A diverse array of technological tools was identified, ranging from platforms like Kahoot, Quizizz, and Genially to Unity3D-based serious games, specialized mobile applications, and immersive technologies such as Virtual and Augmented Reality (VR/AR). Curricular focus was primarily concentrated on General, Organic, and Inorganic Chemistry, with limited coverage of specialized chemical subfields. The reviewed studies report significant improvements in academic achievement, heightened motivation, increased student engagement, and favorable perceptions regarding the accessibility and pedagogical utility of gamified tools. Conclusions: Gamified strategies constitute effective pedagogical alternatives for transforming chemistry instruction. However, their efficacy is contingent upon the alignment between instructional design, curricular objectives, and the specific characteristics of the implementation context.
Contexto: La enseñanza de la química enfrenta desafíos asociados con la desmotivación estudiantil y la dificultad para comprender conceptos abstractos. Esta situación ha impulsado la incorporación de estrategias pedagógicas innovadoras, entre ellas la gamificación, como recurso para favorecer el aprendizaje activo y significativo. Objetivo: Analizar las estrategias gamificadas aplicadas en la enseñanza de la química en estudiantes de diversos niveles educativos. Metodología: Se realizó una revisión sistemática bajo el método PRISMA. Para ello, se analizaron 25 estudios publicados entre los años 2021 y 2025, relacionados con el uso de estrategias gamificadas en la enseñanza de contenidos químicos. Resultados: Los hallazgos evidencian un incremento sostenido en la implementación de estrategias gamificadas, con predominio de investigaciones desarrolladas en México y España. La mayoría de las propuestas fueron aplicadas en el nivel universitario, mediante diseños cuasiexperimentales con pretest y postest. Se identificó el uso de diversas herramientas tecnológicas, como Kahoot, Quizizz, Genially, juegos serios desarrollados en Unity3D, aplicaciones móviles especializadas y tecnologías inmersivas, como la realidad virtual y aumentada. Los contenidos abordados se concentraron principalmente en química general, orgánica e inorgánica, con menor presencia de áreas químicas especializadas. Los estudios reportan mejoras significativas en el rendimiento académico, aumento de la motivación, mayor participación estudiantil y percepciones positivas sobre la accesibilidad y utilidad didáctica de las herramientas gamificadas. Conclusiones: Las estrategias gamificadas constituyen alternativas pedagógicas efectivas para transformar la enseñanza de la química. Sin embargo, su efectividad depende de la coherencia entre el diseño instruccional, los objetivos curriculares y las características del contexto donde se implementan.
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